
Une exploration multimédia de l’IA comme outil de création, parallèlement à une recherche sur l’IA comme phénomène de société ; ses précurseurs, son histoire, ses pratiques et son développement en temps réel, avec en prévision : un « story & appli » diffusant en live l’évolution du projet.
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A multimedia exploration of AI as a creative tool, alongside research on AI as a social phenomenon—its pioneers, history, practices, and real-time development. In the works: a « story & app » set to broadcast the project’s evolution live.
Shakey: Experiments in Robot Planning and Learning (1972)
Artificial Intelligence Center at SRI, International (then Stanford Research Institute)

‘Sound Activated Mobile (SAM)’ (1968) by Edward Ihnatowicz. First displayed at the Cybernetic Serendipity, an exhibition of cybernetic art curated by Jasia Reichardt, shown at the Institute of Contemporary Arts, London, 1968. There are four microphones on top of the petals to locate the source of sound. The stalk is able to twist and pitch to turn the petals towards the source.
Cybernetic Serendipity: The Computer and the Arts, London, 1968, curated by British art critic, editor, and Assistant Director of the Institute of Contemporary Arts Jasia Reichardt, at the suggestion of Max Bense. This was the first widely attended international exhibition of computer art, and the first exhibition to attempt to demonstrate all aspects of computer-aided creative activity: art, music, poetry, dance, sculpture, animation.
